World War II
Call of Duty: WWII‘s competitive multiplayer component will focus on the fast-paced, grounded action seen in the campaign, but Sledgehammer has also introduced a few new features that should help to separate the game from others in the series. The first announced mode, “War,” involves asymmetrical, strategic gameplay that sees both the Allies and the Axis working to take objective points. According to Condrey, the mode will feature object-driven conflicts. In essence, War will feature mini-stories that differ whether you are fighting for the Allies or the Axis.
In October 2017, Sledgehammer games revealed a new mode, called “Gridiron,” in a statement to fan site Charlie Intel. The mode will be Call of Duty: WWII‘s take on the “Uplink” mode found in Advanced Warfare. Co-studio head Michael Condrey also revealed a London multiplayer map, which he said is a “standout” choice for several competitive modes.
In a June 2017 post on the U.S. PlayStation Blog, Condrey revealed that WWII will feature class-based multiplayer loadouts. Instead of creating a class from scratch, which CoD players have done in some form since Call of Duty 4: Modern Warfare‘s introduced the “create-a-class” loadout system, WWII asks players to choose from a set of classes called “Divisions.”
Players can choose from five different “iconic World War II divisions” with their own combat training and skills, which should allow for easier strategy planning. Respawn’s Titanfall 2 took a similar approach, replacing much of its Titan customization with pre-made classes. Prior to the post, Condrey also confirmed on Twitter that players will be able to choose between male and female soldiers in competitive multiplayer.
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